Hey my name is lerico213, my tumblr account got terminated today.
This will be my new blog, because I probably won’t be getting the original one back. (damn, right when I reached the 10k landmark)
If you’re a past follower, just follow this account because I will keep posting all my stuff here, and also please, if you can, reblog so more people can see it.
- Download main archive and put the contents into your Source Fillmaker/Game folder (NOT usermod)
- Epic gear sets are implemented as presets for LordAardvark’s Outfit Loader. It’s highly recommended to install it from here: SFMLab link. SG prefix means default skin, SG2 - dark grey and red, SG3 - red and blue.
- To make hair and breast/butt bones poseable bake procedural bones on main nude meshes. For poseable capes and skirts bake procedural bones on outfit meshes, WARNING: baking will disable procedural bones on forearms too so it’s highly recommended to pose arms first.
- Fingernail colors are implemented as a part of Fingernails flex. To select a color push the slider left or right. Neutral position means uncolored nails.
- Casual hair works with both Supergirl and Power Girl, Otherwise due to difference in body shape outfits designed for SG are NOT compatible with PG and vice versa.
- To avoid graphical artifacts ensure you have postprocessing on before doing final renders.
- For rather obvious reasons space assets from supermove lack realistic uniform scale. You need to rescale them manually depending on the needs of your scene. You can increase slider range of scale controller
above default 10x cap by right clicking on the slider and remapping slider range.
CONTENT OVERVIEW:
supergirlnude.mdl - main nude model
supergirlclothes.mdl - Ingame gear
supergirlclothes2.mdl - Ingame gear
supergirlemblems.mdl - Ingame emblems
supergirlclothesphantomzone.mdl, supergirlclothesphantomzone2.mdl, supergirlemblemsphantomzone.mdl - Gear and emblems, dark grey variant
supergirlclothesfriendofmonel.mdl,
supergirlclothesfriendofmonel2.mdlsupergirlemblemsfriendofmonel.mdl- Gear and emblems. red and blue variant
(Optional) 2K Body Textures - install if you experience sfm crashes and/or plan to use the models in complex scenebuilds. Extract to Source Filmmaker/Game folder